AzaezelX
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f633ef3a3d
fill in the validated variables
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7 months ago |
AzaezelX
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bc9ed3e10a
prexisting material asset safety check
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7 months ago |
AzaezelX
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f8f9e88dc6
correct malformed config passalong
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10 months ago |
AzaezelX
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da9b9ed787
prelim refactor
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1 year ago |
Brian Roberts
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a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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2 years ago |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 years ago |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 years ago |
Areloch
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727c5b1e59
Fix up handling of assets marked for UseForDependencies during import process
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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567e766ffe
correct a flaw with mapto importing.
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3 years ago |
Robert MacGregor
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93a4f8780c
* BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer.
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3 years ago |
Robert MacGregor
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161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
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3 years ago |
JeffR
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1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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3 years ago |
JeffR
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 years ago |
Brian Roberts
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05a6a249ea
Merge pull request #748 from Areloch/MiscImportAndToolFixes
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3 years ago |
JeffR
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cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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3 years ago |
JeffR
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b3342ff7e6
Adds handling for import of files marked as ShapeAnimationAsset
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3 years ago |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 years ago |
AzaezelX
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eeff4d858a
clean up ambiguous reference
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3 years ago |
JeffR
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ecd35df7e9
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
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3 years ago |
Robert MacGregor
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abb4e558dc
* Adjustment: Rework the TORQUE_SECURE_VFS paths in the assetImporter to use dStrcpy instead of manual memory management.
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3 years ago |
Robert MacGregor
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66f9336995
* Adjustment: Tweak the asset importer to use the Torque VFS functions.
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3 years ago |
Robert MacGregor
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277cdf67b0
* Feature: Initial secure VFS implementation with asset import capability.
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3 years ago |
JeffR
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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3 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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3 years ago |
Areloch
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97484247ae
Fixes Settings window not being able to be brought forward over AB
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3 years ago |
Areloch
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d06bc790e3
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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3 years ago |
Brian Roberts
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e87ce245e9
Merge pull request #662 from Areloch/MiscImportFixes20211105
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3 years ago |
Robert MacGregor
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a8116bbaf5
* [AssetImporter] BugFix: Correct ASAN reported out of bounds reads in the asset import programming.
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3 years ago |
Areloch
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a3351390c6
Expands handling of the collada enumerator so if the material is not named the same as the image file, it performs a lookup to find the associated material.
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3 years ago |