Commit History

Author SHA1 Message Date
  AzaezelX f633ef3a3d fill in the validated variables 7 months ago
  AzaezelX bc9ed3e10a prexisting material asset safety check 7 months ago
  AzaezelX f8f9e88dc6 correct malformed config passalong 10 months ago
  AzaezelX da9b9ed787 prelim refactor 1 year ago
  Brian Roberts a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 years ago
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 years ago
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 years ago
  Areloch 727c5b1e59 Fix up handling of assets marked for UseForDependencies during import process 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX 567e766ffe correct a flaw with mapto importing. 3 years ago
  Robert MacGregor 93a4f8780c * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 3 years ago
  Robert MacGregor 161ffc62fe Merge branch 'Preview4_0' into feature-vfs-security 3 years ago
  JeffR 1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 3 years ago
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 years ago
  Brian Roberts 05a6a249ea Merge pull request #748 from Areloch/MiscImportAndToolFixes 3 years ago
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. 3 years ago
  JeffR b3342ff7e6 Adds handling for import of files marked as ShapeAnimationAsset 3 years ago
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 years ago
  AzaezelX eeff4d858a clean up ambiguous reference 3 years ago
  JeffR ecd35df7e9 Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content 3 years ago
  Robert MacGregor abb4e558dc * Adjustment: Rework the TORQUE_SECURE_VFS paths in the assetImporter to use dStrcpy instead of manual memory management. 3 years ago
  Robert MacGregor 66f9336995 * Adjustment: Tweak the asset importer to use the Torque VFS functions. 3 years ago
  Robert MacGregor 277cdf67b0 * Feature: Initial secure VFS implementation with asset import capability. 3 years ago
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 years ago
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 years ago
  Areloch 97484247ae Fixes Settings window not being able to be brought forward over AB 3 years ago
  Areloch d06bc790e3 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 years ago
  Brian Roberts e87ce245e9 Merge pull request #662 from Areloch/MiscImportFixes20211105 3 years ago
  Robert MacGregor a8116bbaf5 * [AssetImporter] BugFix: Correct ASAN reported out of bounds reads in the asset import programming. 3 years ago
  Areloch a3351390c6 Expands handling of the collada enumerator so if the material is not named the same as the image file, it performs a lookup to find the associated material. 3 years ago