AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
AzaezelX
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
3 年之前 |
Areloch
|
a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
3 年之前 |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 年之前 |
Areloch
|
555c563b39
More updating of editor icons to assets
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 年之前 |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 年之前 |
Areloch
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
5 年之前 |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 年之前 |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 年之前 |