JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 maanden geleden |
JeffR
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bf9692a451
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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10 maanden geleden |
JeffR
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 maanden geleden |
marauder2k7
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1f99d8f14d
Update convexShape.cpp
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1 jaar geleden |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 jaren geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 jaren geleden |
AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
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3 jaren geleden |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 jaren geleden |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 jaren geleden |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 jaren geleden |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 jaren geleden |
Areloch
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555c563b39
More updating of editor icons to assets
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 jaren geleden |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 jaren geleden |
AzaezelX
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a308261886
followup: convex shape translucent with alphatested shadow support
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5 jaren geleden |
Brian Roberts
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f79265089a
mac compilation correction - casting flaw
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6 jaren geleden |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 jaren geleden |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 jaren geleden |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
Azaezel
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d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
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7 jaren geleden |
Areloch
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e01272d72d
Missed a cleanup line.
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7 jaren geleden |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 jaren geleden |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 jaren geleden |
Azaezel
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1ee127b753
more unused variable cleanups
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9 jaren geleden |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 jaren geleden |