提交歷史

作者 SHA1 備註 提交日期
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 月之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 年之前
  AzaezelX dd920bb537 set convexshape to use a standard vertex type 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX fabd5864fa uninitialized variables-t3d 5 年之前
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前
  Areloch bb30de04f7 Merge branch 'development' into ConvexProxies 6 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 7 年之前
  Areloch b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 年之前
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前