AzaezelX
|
f633ef3a3d
fill in the validated variables
|
7 月之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
JeffR
|
81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
|
3 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
Areloch
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 年之前 |
AzaezelX
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Areloch
|
bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
4 年之前 |
AzaezelX
|
7c9d2f3ca2
groundcover requested augs
|
5 年之前 |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 年之前 |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
6 年之前 |
Azaezel
|
610667f760
groundcover shadowvar cleanup
|
7 年之前 |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
Daniel Buckmaster
|
84e8cbb4ee
Revert recent style cleanup changes.
|
10 年之前 |
Daniel Buckmaster
|
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
|
10 年之前 |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 年之前 |
bank
|
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
|
11 年之前 |
DavidWyand-GG
|
3be3cc6589
Fix GroundCover banking with camera
|
12 年之前 |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 年之前 |
Daniel Buckmaster
|
8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
|
12 年之前 |
Daniel Buckmaster
|
027d5608bd
Added comment.
|
13 年之前 |
Daniel Buckmaster
|
74bd05030d
Consider zoom when culling billboards.
|
13 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |