Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication пре 7 месеци
  AzaezelX f633ef3a3d fill in the validated variables пре 7 месеци
  Areloch b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors пре 1 година
  AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values пре 2 година
  JeffR 834116c513 Uncomments networking lines that ensure client has the particle's textures пре 3 година
  AzaezelX 98a079a797 code duplication prune. should aid in stability пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
  Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. пре 8 година
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel c76b44bb91 Ref Count Catch пре 10 година
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  bank 82de08b57a Fix memory leak (ParticleData and ParticleEmitterData) on using TypeValidator class. пре 12 година
  bank 9b2caeed6a Fix for issue #210 for ParticleData sends out-of-range data via BitStream пре 12 година
  DavidWyand-GG 1a3501440f Fix for Issue #111 for BitStream Issues пре 13 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година