提交历史

作者 SHA1 备注 提交日期
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 年之前
  marauder2k7 57aceb60fb QOC 4 年之前
  marauder2k7 704eb27600 More Implements 4 年之前
  Areloch 2a8f8c15f3 Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function 4 年之前
  Areloch 17d1253ba2 Converts precipitationData to use sound asset macros 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前