提交历史

作者 SHA1 备注 提交日期
  AzaezelX f633ef3a3d fill in the validated variables 7 月之前
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 年之前
  AzaezelX c4ae6258cc sound safeties and future notes 2 年之前
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  AzaezelX 4fd8436911 targeted fix for #45 3 年之前
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  marauder2k7 76addc52eb Checks for emptyString in preload 4 年之前
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 年之前
  marauder2k7 57aceb60fb QOC 4 年之前
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX fabd5864fa uninitialized variables-t3d 5 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  bank e442b87c0c Fix: Null'ed pointer usage, possible access violation. 11 年之前
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前