AzaezelX
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
marauder2k7
|
852ed8f225
Sfx playlist asset working (#1109)
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2 年之前 |
AzaezelX
|
c4ae6258cc
sound safeties and future notes
|
2 年之前 |
AzaezelX
|
15f7f04bee
standardize soundasset preloading for datablocks
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2 年之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
AzaezelX
|
4fd8436911
targeted fix for #45
|
3 年之前 |
AzaezelX
|
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
marauder2k7
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76addc52eb
Checks for emptyString in preload
|
4 年之前 |
AzaezelX
|
ef652ad8b9
clean out of the manual getSFXProfile() methods
|
4 年之前 |
marauder2k7
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57aceb60fb
QOC
|
4 年之前 |
marauder2k7
|
c92cfe3e81
SoundAssetImplements
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
bank
|
e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
|
11 年之前 |
LuisAntonRebollo
|
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
|
11 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |