Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. hai 1 ano
  AzaezelX b12cd00b74 SFX and soundasset safeties and fixe hai 1 ano
  Areloch c809dbb4be - Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set hai 1 ano
  JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash %!s(int64=3) %!d(string=hai) anos
  JeffR 15ef8b4fbe Cleaned up implementation of #712 %!s(int64=3) %!d(string=hai) anos
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 27a4868b6e Fix buffer corruption. %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 6f7fdca87d lotsa fixes. %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
  Areloch 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=5) %!d(string=hai) anos
  Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Bloodknight 20eefee3cd Merge branch 'development' into issue_2115 %!s(int64=7) %!d(string=hai) anos
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=7) %!d(string=hai) anos
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test %!s(int64=7) %!d(string=hai) anos
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. %!s(int64=8) %!d(string=hai) anos
  Marc Chapman fcce9be33c obj-select -- object selection functionality %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. %!s(int64=8) %!d(string=hai) anos
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  Marc Chapman 5d6ab545da Tidy up unnecessary #define %!s(int64=9) %!d(string=hai) anos
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux %!s(int64=9) %!d(string=hai) anos
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. %!s(int64=9) %!d(string=hai) anos
  Areloch 38c18870d3 Adjustments to allow Entities/Components to act as cameras and control objects. %!s(int64=9) %!d(string=hai) anos
  Daniel Buckmaster 39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7 %!s(int64=10) %!d(string=hai) anos
  James Urquhart 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 %!s(int64=10) %!d(string=hai) anos