Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX f633ef3a3d fill in the validated variables vor 7 Monaten
  marauder2k7 25d6ee5372 backup vor 1 Jahr
  marauder2k7 2d2d3c7560 PlaneConvex vor 1 Jahr
  AzaezelX b710a309bd asset load flow work vor 2 Jahren
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries vor 2 Jahren
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 2 Jahren
  AzaezelX 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
  Areloch c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane vor 4 Jahren
  Areloch fb5195dd44 Corrects groundplane assigned material in the example and editor levels vor 4 Jahren
  Areloch 388a700a53 Implements material asset handling for GroundPlane object vor 5 Jahren
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles vor 7 Jahren
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. vor 8 Jahren
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. vor 8 Jahren
  Azaezel fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum vor 12 Jahren
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren