AzaezelX
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f633ef3a3d
fill in the validated variables
|
7 月之前 |
AzaezelX
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a4266a1336
fix distance falloff misassignmen. fix uninitialized attenuation in root probes
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9 月之前 |
AzaezelX
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5a2ec2731f
shift attenuation to probes in general.
|
9 月之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
|
3 年之前 |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 年之前 |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 年之前 |
Areloch
|
27b304eec3
Various fixes
|
6 年之前 |
Areloch
|
a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
|
6 年之前 |
Areloch
|
e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
|
6 年之前 |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
|
6 年之前 |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 年之前 |
Azaezel
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727dbbfd8d
rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes
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6 年之前 |
Azaezel
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e4ddfcfb01
hook editor displays back up
|
6 年之前 |
Azaezel
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8d08ab2370
kill off a couple extraneous sets
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6 年之前 |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 年之前 |