marauder2k7
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efbe5e90f5
virtuals removed
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hai 1 ano |
AzaezelX
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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hai 1 ano |
AzaezelX
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b1f118898e
add TypeHints for inspector viewing
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%!s(int64=2) %!d(string=hai) anos |
JeffR
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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%!s(int64=3) %!d(string=hai) anos |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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%!s(int64=8) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |