Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f633ef3a3d fill in the validated variables hai 7 meses
  AzaezelX 557b3639eb fill in asset based sound group if not specified by instanced emitter hai 8 meses
  marauder2k7 a621cc5100 various warnings hai 1 ano
  marauder2k7 54959f0d19 SFXEmitter play pause and stop buttons (#1115) %!s(int64=2) %!d(string=hai) anos
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) %!s(int64=2) %!d(string=hai) anos
  AzaezelX b710a309bd asset load flow work %!s(int64=2) %!d(string=hai) anos
  AzaezelX 10fd02137a sfxemitter misc cleanups %!s(int64=2) %!d(string=hai) anos
  Areloch 29510c474b Fixed logic in SFXEmitter so it wouldn't keep overriding local properties with the asset Description DB values any time a property was changed %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock %!s(int64=3) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  JeffR 56b0a0cb85 Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos