AzaezelX
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011a8906ff
skip trying to be clever and just report the variable name being checked directly
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há 7 meses atrás |
AzaezelX
|
64103a58aa
enum value listing
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há 7 meses atrás |
JeffR
|
e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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há 11 meses atrás |
AzaezelX
|
eaa09a6db7
corrections:
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há 1 ano atrás |
Areloch
|
b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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há 1 ano atrás |
Areloch
|
51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
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há 1 ano atrás |
marauder2k7
|
2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |
AzaezelX
|
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
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há 1 ano atrás |
AzaezelX
|
b03cb4c49b
add a getMethodSigsNS
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há 1 ano atrás |
AzaezelX
|
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
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há 1 ano atrás |
AzaezelX
|
78147821a0
filter inspector buttons out of the following:
|
há 1 ano atrás |
AzaezelX
|
c10808873d
hook PrototypeClass(%objectName) on up to inspector
|
há 1 ano atrás |
JeffR
|
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
|
há 2 anos atrás |
Lukas Aldershaab
|
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
|
há 2 anos atrás |
Lukas Aldershaab
|
89b0c7f73b
Console Refactor
|
há 2 anos atrás |
AzaezelX
|
25e96b613b
better callback filtering for getMethodSigs
|
há 2 anos atrás |
AzaezelX
|
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
|
há 2 anos atrás |
Brian Roberts
|
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
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há 2 anos atrás |
Areloch
|
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
|
há 2 anos atrás |
AzaezelX
|
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
|
há 2 anos atrás |
AzaezelX
|
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
|
há 2 anos atrás |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
há 2 anos atrás |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
há 2 anos atrás |
JeffR
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
há 3 anos atrás |
JeffR
|
696c2e2eec
Add sanity check for default value results checking when filtering out default values
|
há 3 anos atrás |
JeffR
|
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
|
há 3 anos atrás |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
há 3 anos atrás |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
há 4 anos atrás |
Jeff Hutchinson
|
35b33f1864
various fixes and memory corruption bug.
|
há 4 anos atrás |
Jeff Hutchinson
|
27a4868b6e
Fix buffer corruption.
|
há 4 anos atrás |