Historique des commits

Auteur SHA1 Message Date
  marauder2k7 efbe5e90f5 virtuals removed il y a 1 an
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter il y a 4 ans
  Lukas Aldershaab 763c205451 Add type of Children in SimGroup and GuiControl il y a 5 ans
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. il y a 5 ans
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented il y a 5 ans
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
  Azaezel 2369645a5a simset::objectList to simset::mObjectList il y a 7 ans
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. il y a 7 ans
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans