AzaezelX
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
AzaezelX
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b710a309bd
asset load flow work
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2 vuotta sitten |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
AzaezelX
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ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2 vuotta sitten |
AzaezelX
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f07c8745b2
inspector cleanups
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2 vuotta sitten |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 vuotta sitten |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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5 vuotta sitten |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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5 vuotta sitten |
Areloch
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ba2e9f1547
Merge pull request #2342 from Azaezel/volFogFix
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6 vuotta sitten |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 vuotta sitten |
Azaezel
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 vuotta sitten |
Azaezel
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e2d27952aa
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
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7 vuotta sitten |
Azaezel
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4fc6ce7b8b
buf clarification. mModifLightRays logic cleanup
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7 vuotta sitten |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 vuotta sitten |
Azaezel
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d2dd2b4e1a
fix(es) for volumetric fog when dealing with dedicated servers.
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8 vuotta sitten |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
OTHGMars
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84c74ce326
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
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8 vuotta sitten |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 vuotta sitten |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
Areloch
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21be97d206
Missed a few files.
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10 vuotta sitten |