Commit History

Author SHA1 Message Date
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 months ago
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 months ago
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 year ago
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 year ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago