Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX f633ef3a3d fill in the validated variables hace 7 meses
  AzaezelX d54de2a349 fix sun corona hace 1 año
  AzaezelX 456334fc55 ambient scales ibl hace 1 año
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector hace 2 años
  AzaezelX 41cb2e63cf remove auto-documentation experiment hace 2 años
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent hace 2 años
  AzaezelX 98a079a797 code duplication prune. should aid in stability hace 4 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  Areloch 6ade6f08ce Updated Assimp hace 5 años
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on hace 6 años
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod hace 7 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. hace 9 años
  rextimmy 41e5caf22b Direct3D11 Engine/source changes hace 9 años
  Azaezel 2753f562e8 shadow caching hace 10 años
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency hace 11 años
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
  Thomas Fischer 53abbe066d added checks for valid pointers after locking hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años