Commit History

Автор SHA1 Съобщение Дата
  AzaezelX f633ef3a3d fill in the validated variables преди 7 месеца
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select преди 3 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 4 години
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter преди 4 години
  GoldenThumbs d168df03e0 Correct bump map in waterObject.cpp being in sRGB space преди 4 години
  AzaezelX 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` преди 5 години
  AzaezelX 1efb687867 uninitialized variables-environment and forrest преди 5 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 преди 8 години
  Masquara 15f67015d3 Reordering initialization methods #1912 преди 8 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Azaezel fbfd3ed8ed clang: constructor initialization order преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. преди 10 години
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex преди 10 години
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. преди 10 години
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders преди 11 години
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor преди 11 години
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param преди 11 години
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. преди 11 години
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. преди 11 години
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. преди 11 години
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 преди 12 години
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. преди 13 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години