Commit History

Auteur SHA1 Bericht Datum
  marauder2k7 efbe5e90f5 virtuals removed 1 jaar geleden
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 jaar geleden
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 jaren geleden
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 jaren geleden
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 jaren geleden
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 jaren geleden
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 jaren geleden
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden