AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 gadi atpakaļ |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
AzaezelX
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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6 gadi atpakaļ |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 gadi atpakaļ |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 gadi atpakaļ |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 gadi atpakaļ |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 gadi atpakaļ |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 gadi atpakaļ |