marauder2k7
|
2b295fb7f0
rest of virtuals removed
|
1 éve |
marauder2k7
|
1e8841e6b5
pushed buffer creation up to the device level
|
1 éve |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 éve |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
1 éve |
marauder2k7
|
a7021c0ed3
cleanup
|
1 éve |
marauder2k7
|
cd8914b9ad
reverse bitshift
|
1 éve |
marauder2k7
|
e9a38539a3
multiple desc per handle
|
1 éve |
marauder2k7
|
37636bcd26
switch to vectors
|
1 éve |
marauder2k7
|
b979f4befc
everything works
|
1 éve |
marauder2k7
|
25bc9cf354
stumped
|
1 éve |
marauder2k7
|
af29a2af0a
Remove code duplication
|
1 éve |
marauder2k7
|
8c01a1a85b
Working
|
1 éve |
marauder2k7
|
6355e122d2
compare before change
|
1 éve |
marauder2k7
|
3f3ef12c3b
handle the global buffer
|
1 éve |
marauder2k7
|
e8d8138c74
working
|
1 éve |
marauder2k7
|
8887e21f4b
working
|
1 éve |
marauder2k7
|
dd4d48d654
working example
|
1 éve |
marauder2k7
|
42b8748f5b
bkup
|
1 éve |
marauder2k7
|
4caa54ad7e
working example
|
1 éve |
marauder2k7
|
a1e2f781a8
Set constant buffers
|
1 éve |
marauder2k7
|
97ed522667
gfxD3D handles and buffermap
|
1 éve |
marauder2k7
|
630bee97c7
backup
|
1 éve |
marauder2k7
|
55519aac57
Shader refactor
|
1 éve |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 éve |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 éve |
rextimmy
|
983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
|
8 éve |
rextimmy
|
1ff6f221fb
Direct3D11 GFX device.
|
9 éve |