Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |