Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Azaezel 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 9 éve
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve