marauder2k7
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e325902bac
init commit
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2 anos atrás |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 anos atrás |
Jeff Hutchinson
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2e006390f8
Add GFXFormatA8L8 for OpenGL
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3 anos atrás |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anos atrás |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 anos atrás |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Areloch
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b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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9 anos atrás |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 anos atrás |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anos atrás |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 anos atrás |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |