AzaezelX
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de882b4024
add a canvas.constrainMouse(true/false);
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10 月之前 |
marauder2k7
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efbe5e90f5
virtuals removed
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1 年之前 |
Areloch
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5599721a1e
Adds logic so the canvas keeps track of the last input device
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2 年之前 |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |
OTHGMars
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e035aa9114
GuiCanvas Callbacks
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4 年之前 |
Areloch
|
40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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7 年之前 |
Areloch
|
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
8 年之前 |
Areloch
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4ea3c90b5b
Adds a function to get the cursor position in local coords
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8 年之前 |
Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 年之前 |
Areloch
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95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
|
9 年之前 |
Areloch
|
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
|
10 年之前 |
Areloch
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 年之前 |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
10 年之前 |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
|
10 年之前 |
Areloch
|
0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
|
11 年之前 |
DavidWyand-GG
|
539efcb1e1
Input event changes
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |