Commit History

作者 SHA1 備註 提交日期
  AzaezelX de882b4024 add a canvas.constrainMouse(true/false); 10 月之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  Areloch 5599721a1e Adds logic so the canvas keeps track of the last input device 2 年之前
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
  OTHGMars e035aa9114 GuiCanvas Callbacks 4 年之前
  Areloch 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. 7 年之前
  Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 年之前
  Areloch 4ea3c90b5b Adds a function to get the cursor position in local coords 8 年之前
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 年之前
  Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 年之前
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 10 年之前
  Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 年之前
  Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 11 年之前
  DavidWyand-GG 539efcb1e1 Input event changes 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前