AzaezelX
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 лет назад |
Lukas Joergensen
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 лет назад |
Azaezel
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a0eebd01c8
refactor to avoid shadowvars
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7 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 лет назад |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |