AzaezelX
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fa760fa746
add numerous new validators
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před 7 měsíci |
JeffR
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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před 11 měsíci |
Areloch
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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před 1 rokem |
Areloch
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4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
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před 1 rokem |
Lukas Aldershaab
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89b0c7f73b
Console Refactor
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před 2 roky |
Areloch
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a62024a677
Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display
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před 2 roky |
Areloch
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2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
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před 2 roky |
Areloch
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14d099ce37
Corrects logic handling the TypeString for the onInspect dynamic field behavior.
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před 2 roky |
Areloch
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3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
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před 2 roky |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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před 5 roky |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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před 10 roky |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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před 11 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |