Commit Verlauf

Autor SHA1 Nachricht Datum
  marauder2k7 efbe5e90f5 virtuals removed vor 1 Jahr
  marauder2k7 4417462499 Add support for both ies and cookie vor 1 Jahr
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. vor 4 Jahren
  Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights vor 5 Jahren
  Areloch 756f2ef680 Adds a pref to dictate if local lights can cast shadows or not. vor 5 Jahren
  Areloch 7b02d81b54 Adds preferences for limiting the maximum number of local lights, as well as distance-based fading of local lights. vor 5 Jahren
  AzaezelX f52c3d5ed2 uninitialized variables-lighting vor 5 Jahren
  Areloch 66cc6fb9d1 Removes current implement of shadow caching vor 5 Jahren
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button vor 5 Jahren
  Tim Barnes ab10cc0c87 timmy merge work vor 6 Jahren
  Tim Barnes 9e65e940d0 lighting single buffer vor 7 Jahren
  Tim Barnes c64aee9dcc point light WIP & moved lighting position/direction to WS vor 7 Jahren
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. vor 7 Jahren
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. vor 7 Jahren
  Areloch 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. vor 8 Jahren
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. vor 8 Jahren
  Azaezel 2753f562e8 shadow caching vor 10 Jahren
  DavidWyand-GG b32e7688c2 Side by side rendering vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren