Commit történet

Szerző SHA1 Üzenet Dátum
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 éve
  AzaezelX 645f88d4af emissive to recivesShadows 2 éve
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 éve
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 éve
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 éve
  Areloch 39f86d8c30 asdasd 8 éve
  Marc Chapman d4c2eeea98 Selection Highlighting 8 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  James Urquhart 3496c549b5 Hardware Skinning Support 10 éve
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 éve
  Azaezel a4adf28ef5 mVertexFormat validation fix 10 éve
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 éve
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve