Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
  Areloch 39f86d8c30 asdasd há 8 anos atrás
  Areloch dc5e502dec Initial implementation of Custom Shader Features. há 8 anos atrás
  James Urquhart 3496c549b5 Hardware Skinning Support há 10 anos atrás
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development há 10 anos atrás
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. há 10 anos atrás
  LuisAntonRebollo 6f975dd14a Fix a crash when change a material reclect cubemap. há 11 anos atrás
  LuisAntonRebollo ba36617aec Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. há 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás