Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX 64103a58aa enum value listing 7 miesięcy temu
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 rok temu
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects 1 rok temu
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 rok temu
  marauder2k7 42b8748f5b bkup 1 rok temu
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 lat temu
  AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 lat temu
  AzaezelX 645f88d4af emissive to recivesShadows 2 lat temu
  AzaezelX d23ee397e6 adds wetness 2 lat temu
  AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work 3 lat temu
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 lat temu
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 lat temu
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 lat temu
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 lat temu
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 lat temu
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 lat temu
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 lat temu
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 lat temu
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 lat temu
  AzaezelX 0f5ba17126 needed mft_pbrconfigmap or _convifgvars and _matinfocflags set to default=true to trip the forward lit side, 6 lat temu
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 lat temu
  AzaezelX ad216abc02 cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes 6 lat temu
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 lat temu
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 lat temu
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 lat temu
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 lat temu