Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX 74d847c513 fix bounds box display hace 3 años
  AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene hace 3 años
  Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. hace 4 años
  Areloch 66cc6fb9d1 Removes current implement of shadow caching hace 5 años
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR hace 6 años
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up hace 6 años
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction hace 7 años
  Areloch 68efd8e22a Updates to component classes - hace 7 años
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions hace 7 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight hace 9 años
  Azaezel fbfd3ed8ed clang: constructor initialization order hace 9 años
  Azaezel cc9955e102 unused variable cleanup hace 9 años
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes hace 9 años
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view hace 9 años
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. hace 9 años
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture hace 9 años
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. hace 9 años
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device hace 10 años
  James Urquhart 3a457749ec Oculus VR DK2 Support hace 10 años
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. hace 11 años
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. hace 11 años
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion hace 11 años
  Klaus Silveira 55cb5a6752 Removed redundant check hace 12 años
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum hace 12 años
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change hace 12 años
  DavidWyand-GG b32e7688c2 Side by side rendering hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años