Commit History

Autor SHA1 Mensaxe Data
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. %!s(int64=8) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo ed0febea39 Clean GLSL fragment shader out. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos