AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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před 5 roky |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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před 5 roky |
AzaezelX
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091af6bdff
glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.
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před 6 roky |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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před 6 roky |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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před 6 roky |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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před 6 roky |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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před 6 roky |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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před 6 roky |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
James Urquhart
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3496c549b5
Hardware Skinning Support
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před 10 roky |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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před 9 roky |
Azaezel
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196b214eae
engine:
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před 9 roky |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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před 10 roky |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 10 roky |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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před 11 roky |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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před 11 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |