AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 роки тому |
Areloch
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16438e1ab3
Added in needed normal map processing for preview render
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4 роки тому |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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6 роки тому |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 роки тому |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 роки тому |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 роки тому |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 роки тому |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 роки тому |
Areloch
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95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 роки тому |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 роки тому |
rextimmy
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3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
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11 роки тому |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |