Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 808e2f4200 Groundwork for other shaders hai 1 ano
  Johan Mattsson e46e744dc7 Release memory %!s(int64=2) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork %!s(int64=6) %!d(string=hai) anos
  Areloch 529558f671 Initial implementation of Custom Shader Features %!s(int64=6) %!d(string=hai) anos
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Areloch 74138342d1 Added support for uniforms, textures and samplers. %!s(int64=8) %!d(string=hai) anos
  Areloch dc5e502dec Initial implementation of Custom Shader Features. %!s(int64=8) %!d(string=hai) anos
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. %!s(int64=8) %!d(string=hai) anos
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. %!s(int64=8) %!d(string=hai) anos
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
  RexTimmy 7281c2ed18 64bit shadergen hash key support. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos