Commit History

Автор SHA1 Съобщение Дата
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 преди 1 година
  AzaezelX d23ee397e6 adds wetness преди 2 години
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. преди 3 години
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. преди 5 години
  AzaezelX 0c7811bd1a shift pbrconfig to ORM преди 5 години
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math преди 6 години
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. преди 6 години
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. преди 6 години
  Areloch ebe2c2dead Add vector light support to forward materials. преди 6 години
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order преди 6 години
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. преди 6 години
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 преди 6 години
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. преди 6 години
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl преди 6 години
  Areloch f110158654 Probe Array WIP преди 6 години
  Tim Barnes 9a39afa0eb reflection probe updates преди 7 години
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. преди 7 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel 196b214eae engine: преди 9 години
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години