Historique des commits

Auteur SHA1 Message Date
  AzaezelX f633ef3a3d fill in the validated variables il y a 7 mois
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 il y a 2 ans
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor il y a 3 ans
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. il y a 3 ans
  Robert MacGregor 22d6b4a1f1 * BugFix: Correct an accidentally removed line from clearing compiler warnings. il y a 4 ans
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. il y a 4 ans
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. il y a 4 ans
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter il y a 4 ans
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance il y a 4 ans
  Lukas Aldershaab 4f472bf402 New terrain blending il y a 4 ans
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render il y a 4 ans
  AzaezelX 411cd009f4 fix terrain compilation il y a 5 ans
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture il y a 5 ans
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets il y a 5 ans
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets il y a 5 ans
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files il y a 5 ans
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup il y a 5 ans
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. il y a 5 ans
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. il y a 5 ans
  AzaezelX c2e74f375a uninitialized variables-terrain il y a 5 ans
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set il y a 5 ans
  Areloch d8cc73f5a1 Added utility methods to AssetBase: il y a 6 ans
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets il y a 6 ans
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction il y a 7 ans
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans