提交历史

作者 SHA1 备注 提交日期
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 年之前
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 年之前
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. 3 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 年之前
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 年之前
  Lukas Aldershaab 3c8d07a03e Cleanup and fixes 4 年之前
  Lukas Aldershaab 4f472bf402 New terrain blending 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  AzaezelX 411cd009f4 fix terrain compilation 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 年之前
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 11398bb04e Issue found with PVS-Studio: 10 年之前
  Lukas Joergensen ef11b565bf Expose new formats to the editor. 11 年之前
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 年之前
  Daniel Buckmaster 6ff1db6c0c Made the flipped y-axis on terrain import optional. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前