Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX 0ce2da3a23 clean up math varsize complaints пре 2 година
  AzaezelX 1b282e0baf use internalname for terrain layers пре 3 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. пре 5 година
  AzaezelX c2e74f375a uninitialized variables-terrain пре 5 година
  AzaezelX ccb500f0ca leftovers from when we added explicit 16 bit greyscale texture support пре 6 година
  Azaezel 2e2e08f32d terrain file I/O and opengl rendering cleanup пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel fbfd3ed8ed clang: constructor initialization order пре 9 година
  Daniel Buckmaster b868906ba5 Added a checkbox to the terrain import GUI and fixed a space. пре 12 година
  Daniel Buckmaster 6ff1db6c0c Made the flipped y-axis on terrain import optional. пре 12 година
  DavidWyand-GG 4b1334db9f Removed hard coded directory paths пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година