AzaezelX
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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6 anni fa |
AzaezelX
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
Anis
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7aeec65a3b
Update win32Window.cpp
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9 anni fa |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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10 anni fa |
Areloch
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6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
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10 anni fa |
Ben Payne
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7d809a0d28
Fix ill-formed sizeof's
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10 anni fa |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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10 anni fa |
Anis
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1131bdd5ab
Black screen fix
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11 anni fa |
Anis
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72c06401c0
black screen bug fix
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11 anni fa |
Anis
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7a8719dfbc
Update win32Window.cpp
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11 anni fa |
Anis
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3495bd56ca
Update win32Window.cpp
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11 anni fa |
Anis
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f1fa36fe60
no need SetDisplayDefaults
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11 anni fa |
Anis
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971a354ebe
forgot void SetDisplayDefaults() to make it compile!
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11 anni fa |
Anis
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6a89b2ab65
Update win32Window.cpp
|
11 anni fa |
Anis
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2eb1238648
added fullscreen support for opengl (win32)
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11 anni fa |
LuisAntonRebollo
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fcf7bee64a
Fix x64 problems for WIN64.
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11 anni fa |
LuisAntonRebollo
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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11 anni fa |
Areloch
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2864edf291
Fixed spacing
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11 anni fa |
Areloch
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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11 anni fa |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 anni fa |
DavidWyand-GG
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0d77cdc270
GFX now handles non-default adapters
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |