JeffR
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27b20c14d7
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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преди 3 години |
Brian Roberts
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05a6a249ea
Merge pull request #748 from Areloch/MiscImportAndToolFixes
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преди 3 години |
JeffR
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cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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преди 3 години |
JeffR
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b3342ff7e6
Adds handling for import of files marked as ShapeAnimationAsset
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преди 3 години |
JeffR
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b8b94fdec9
Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
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преди 3 години |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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преди 4 години |
JeffR
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ecd35df7e9
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
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преди 4 години |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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преди 4 години |
Areloch
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97484247ae
Fixes Settings window not being able to be brought forward over AB
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преди 4 години |
Areloch
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0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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преди 4 години |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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преди 4 години |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
Areloch
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a0c8a77043
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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преди 4 години |
Areloch
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8f60d03830
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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преди 5 години |
Areloch
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d01341708e
Removes extra assetImportConfigs file
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преди 5 години |
Areloch
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4adcedcf28
Added/Improved some asset type icons
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преди 5 години |
Areloch
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d840d52038
Added asset import logging
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преди 6 години |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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преди 6 години |
Areloch
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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преди 6 години |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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преди 6 години |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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преди 6 години |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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преди 6 години |
Areloch
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ab9fc302fc
Added D3D error code interpreter
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преди 6 години |
Areloch
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1228fbcb78
Implemented initial pass at proper client/server separation handling for module initialization
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преди 6 години |
Jeff Raab
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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преди 6 години |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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преди 6 години |
Areloch
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1278cf22a2
Initial implementation of the Asset Browser tool.
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преди 8 години |