Commit History

Автор SHA1 Съобщение Дата
  JeffR 27b20c14d7 Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic преди 3 години
  Brian Roberts 05a6a249ea Merge pull request #748 from Areloch/MiscImportAndToolFixes преди 3 години
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. преди 3 години
  JeffR b3342ff7e6 Adds handling for import of files marked as ShapeAnimationAsset преди 3 години
  JeffR b8b94fdec9 Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function преди 3 години
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file преди 4 години
  JeffR ecd35df7e9 Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content преди 4 години
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector преди 4 години
  Areloch 97484247ae Fixes Settings window not being able to be brought forward over AB преди 4 години
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not преди 4 години
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Areloch a0c8a77043 Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images преди 4 години
  Areloch 8f60d03830 Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists. преди 5 години
  Areloch d01341708e Removes extra assetImportConfigs file преди 5 години
  Areloch 4adcedcf28 Added/Improved some asset type icons преди 5 години
  Areloch d840d52038 Added asset import logging преди 6 години
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made преди 6 години
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types преди 6 години
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again преди 6 години
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години
  Areloch 600859bd63 Force proper update of box probe when attenuation changes преди 6 години
  Areloch ab9fc302fc Added D3D error code interpreter преди 6 години
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization преди 6 години
  Jeff Raab da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup преди 6 години
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing преди 6 години
  Areloch 1278cf22a2 Initial implementation of the Asset Browser tool. преди 8 години