Commit History

Autor SHA1 Mensaxe Data
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes hai 1 ano
  Areloch f9f022a1b9 Added proper default setting for alwaysPromptModuleTarget editor setting %!s(int64=2) %!d(string=hai) anos
  JeffR 4f3d6c918b Fixes issue where storing of AB position and extent wasn't applying correctly %!s(int64=3) %!d(string=hai) anos
  Areloch 5892ff7428 Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. %!s(int64=4) %!d(string=hai) anos
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset %!s(int64=4) %!d(string=hai) anos
  Areloch 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. %!s(int64=4) %!d(string=hai) anos
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset %!s(int64=4) %!d(string=hai) anos
  Areloch 3e131f5b8e Added changes missed via merge failures. %!s(int64=4) %!d(string=hai) anos
  Areloch b7a2c30337 Integrates object creator logic into the AB %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab 9ccaa6d3ea Improve handling of non-default script filenames %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos