Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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hai 1 ano |
Areloch
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f9f022a1b9
Added proper default setting for alwaysPromptModuleTarget editor setting
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%!s(int64=2) %!d(string=hai) anos |
JeffR
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4f3d6c918b
Fixes issue where storing of AB position and extent wasn't applying correctly
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%!s(int64=3) %!d(string=hai) anos |
Areloch
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5892ff7428
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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3e131f5b8e
Added changes missed via merge failures.
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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b7a2c30337
Integrates object creator logic into the AB
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%!s(int64=5) %!d(string=hai) anos |
Lukas Aldershaab
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9ccaa6d3ea
Improve handling of non-default script filenames
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%!s(int64=5) %!d(string=hai) anos |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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%!s(int64=5) %!d(string=hai) anos |