JeffR
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e56df92002
Used the math from PathShape updating to standardize updating the transform of the child objects
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1 an în urmă |
JeffR
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e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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1 an în urmă |
vvv-yeaf
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309138699b
Updated default levels and pre-exposed ACES Tonemapper
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3 ani în urmă |
JeffR
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27b20c14d7
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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3 ani în urmă |
Areloch
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fb5195dd44
Corrects groundplane assigned material in the example and editor levels
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5 ani în urmă |
Areloch
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388a700a53
Implements material asset handling for GroundPlane object
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5 ani în urmă |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 ani în urmă |