Commit History

Autor SHA1 Mensaxe Data
  Areloch 33f35d35d4 Implementation of Nils' UI work for updated theming, functionality and style for the editors suite %!s(int64=2) %!d(string=hai) anos
  Areloch f9f022a1b9 Added proper default setting for alwaysPromptModuleTarget editor setting %!s(int64=2) %!d(string=hai) anos
  Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields %!s(int64=2) %!d(string=hai) anos
  JeffR 2c999008f1 Fixes and cleans up various issues and error spam for core and tools folders %!s(int64=3) %!d(string=hai) anos
  Areloch dec9f54a9b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 %!s(int64=4) %!d(string=hai) anos
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson ada1c5a021 Merge branch 'Preview4_0_DevHead' into tsneo %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
  AzaezelX 1e119141d2 ok, turns out the asset browser needs to have the world editor spooled up to slot in place %!s(int64=4) %!d(string=hai) anos
  AzaezelX d4c739c348 ensure the asset browser is executed prior to other tll pseudo-modules that may need bits %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 6f7fdca87d lotsa fixes. %!s(int64=4) %!d(string=hai) anos
  Areloch 85a9a9b608 Implements shape preview caching for shape assets %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab 9ccaa6d3ea Improve handling of non-default script filenames %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos