Nils Eikelenboom
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dffb557930
Adjusting window titles to fit properly
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1 год назад |
Areloch
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33f35d35d4
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
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2 лет назад |
Areloch
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0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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4 лет назад |
Jeff Hutchinson
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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4 лет назад |
Areloch
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19ba408354
Fixes new emitter button bitmap to proper fieldname
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4 лет назад |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 лет назад |
Areloch
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555c563b39
More updating of editor icons to assets
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4 лет назад |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 лет назад |
Areloch
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432d201569
Further conversions of missed file fields in core and tools
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
Jeff Hutchinson
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b2bbd771f6
more torquescript template fixes.
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4 лет назад |
Jeff Hutchinson
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6f7fdca87d
lotsa fixes.
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4 лет назад |
AzaezelX
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e96624032f
ribbon particle resource port
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5 лет назад |
AzaezelX
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3c63b32707
expose particle timer entries 4-8 to the editor
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5 лет назад |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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9 лет назад |