Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 год назад |
AzaezelX
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acef688a45
correct main entry to 128
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2 лет назад |
AzaezelX
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ddddf112a4
revert "defaulting" to shapeEditorplugin
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2 лет назад |
AzaezelX
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85e5cfec3c
set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption
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2 лет назад |
Areloch
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55697cffdb
Streamlined baseUI profiles
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2 лет назад |
Areloch
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ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
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2 лет назад |
Areloch
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 лет назад |
Areloch
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33f35d35d4
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
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2 лет назад |
Areloch
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2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
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2 лет назад |
vvv-yeaf
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b5fb864ad6
Editor GUI Update
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3 лет назад |
JeffR
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27b20c14d7
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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3 лет назад |
JeffR
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69d547fd72
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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3 лет назад |
Areloch
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97484247ae
Fixes Settings window not being able to be brought forward over AB
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4 лет назад |
Areloch
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555c563b39
More updating of editor icons to assets
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4 лет назад |
Areloch
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3e131f5b8e
Added changes missed via merge failures.
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4 лет назад |
Areloch
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a0c8a77043
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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4 лет назад |
Areloch
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7405453123
Fixes issue where it would try and load a SIS file even if it doesnt exist
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5 лет назад |
Areloch
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813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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5 лет назад |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 лет назад |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
Areloch
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 лет назад |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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6 лет назад |
Areloch
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c1e99364b7
Adds in missing assimp OBJ importer/exporter folder
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6 лет назад |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 лет назад |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 лет назад |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 лет назад |
Areloch
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c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
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6 лет назад |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 лет назад |
Areloch
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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6 лет назад |
Areloch
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9db95f4fb2
Implemented proper ScriptAsset execution on load
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6 лет назад |