История коммитов

Автор SHA1 Сообщение Дата
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 год назад
  AzaezelX acef688a45 correct main entry to 128 2 лет назад
  AzaezelX ddddf112a4 revert "defaulting" to shapeEditorplugin 2 лет назад
  AzaezelX 85e5cfec3c set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption 2 лет назад
  Areloch 55697cffdb Streamlined baseUI profiles 2 лет назад
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 2 лет назад
  Areloch c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus 2 лет назад
  Areloch 33f35d35d4 Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2 лет назад
  Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields 2 лет назад
  vvv-yeaf b5fb864ad6 Editor GUI Update 3 лет назад
  JeffR 27b20c14d7 Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 3 лет назад
  JeffR 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 3 лет назад
  Areloch 97484247ae Fixes Settings window not being able to be brought forward over AB 4 лет назад
  Areloch 555c563b39 More updating of editor icons to assets 4 лет назад
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 лет назад
  Areloch a0c8a77043 Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images 4 лет назад
  Areloch 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist 5 лет назад
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 лет назад
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 лет назад
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 лет назад
  Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub 6 лет назад
  Areloch c1e99364b7 Adds in missing assimp OBJ importer/exporter folder 6 лет назад
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 лет назад
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 лет назад
  Areloch c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme 6 лет назад
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 лет назад
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 лет назад
  Areloch 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 лет назад