Nils Eikelenboom
|
dffb557930
Adjusting window titles to fit properly
|
1 year ago |
Areloch
|
ca767efa34
Misc formatting fixes for material and shape editors
|
2 years ago |
Areloch
|
33f35d35d4
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
|
2 years ago |
Jeff Hutchinson
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 years ago |
Areloch
|
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
|
4 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Jeff Hutchinson
|
6f7fdca87d
lotsa fixes.
|
4 years ago |
Areloch
|
b0f977b810
Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
|
5 years ago |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 years ago |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 years ago |
Johxz
|
f2fb6c117d
node filter for shape editor
|
8 years ago |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
9 years ago |