Commit History

Upphovsman SHA1 Meddelande Datum
  Azaezel 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 år sedan
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
  Azaezel 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 år sedan
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 år sedan